When you play the "Fusion" Magic card along with 2 or more Monster Cards, you
may be able to Summon a powerful monster! But beware: not all monsters can be
fused together. Here is a list of every valid Fusion Monster in the game, as well as
a list of all component monsters needed to make them. Remember: other monsters
not on this list may be liable to suffer from "Attribute Repulsion"!
For a breakdown on how Fusion Summoning works, check out the Rules page.
Component 1 |
Component 2 |
Component 3 |
Monster |
Type |
Attribute |
ATK |
DEF |
Special Ability |
Dark Knight Gaia |
Curse of Dragon |
|
Dragon Knight Gaia |
Dark Knight/Dragon |
Earth |
2600 |
2100 |
|
Minotaur |
Centaur |
|
Minocentuar |
Beast |
Earth |
2000 |
1700 |
|
Shadow Ghoul |
Labyrinth Walls |
|
Wall Shadow |
Warrior |
Dark |
1600 |
3000 |
If this monster would be destroyed: "Labyrinth Walls" stays in play, while "Shadow Ghoul" and "Fusion" are destroyed. |
Summoned Demon |
Red-Eyes Black Dragon |
|
Black Demon's Dragon |
Dragon |
Dark |
3200 |
2500 |
|
Blue-Eyes White Dragon |
Blue-Eyes White Dragon |
Blue-Eyes White Dragon |
Blue-Eyes Ultimate Dragon |
Dragon |
Light |
4500 |
3800 |
|
Mythical Beast King Gazelle |
Baphomet |
|
Winged Mythical Beast Chimera |
Beast |
Wood |
2100 |
1800 |
|
Baby Dragon |
Wyvern Warrior |
|
Dragon-Riding Wyvern |
Dragon/Beast |
Earth |
1700 |
1500 |
|
Humanoid Slime |
Worm Drake |
|
Humanoid Drake |
Beast |
Water |
2200 |
2000 |
|
Black Magician |
Buster Blader |
|
Super Magical Swordsman- Black Paladin |
Magic-User/Black Magic |
Dark |
2900 |
2400 |
This card gains 500 ATK points for every Dragon-type Monster on the field. |
