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  When you play the "Fusion" Magic card along with 2 or more Monster Cards, you
  may be able to Summon a powerful monster! But beware: not all monsters can be
  fused together. Here is a list of every valid Fusion Monster in the game, as
  well as a list of all component monsters needed to make them. Remember: other
  monsters not on this list are liable to suffer from "Attribute Repulsion"!
  
  For a breakdown on how Fusion Summoning works, check out the Rules page.
  
  


Component 1 Component 2 Component 3 Monster Type Attribute ATK DEF Special Ability
Dark Knight Gaia Curse of Dragon Dragon Knight Gaia Dark Knight/Dragon Earth 2600 2100
Minotaur Centaur Minocentuar Beast Earth 2000 1700
Shadow Ghoul Labyrinth Walls Wall Shadow Warrior Dark 1600 3000 If this monster would be destroyed: "Labyrinth Walls" stays in play, while "Shadow Ghoul" and "Fusion" are destroyed.
Summoned Demon Red-Eyes Black Dragon Black Demon's Dragon Dragon Dark 3200 2500
Blue-Eyes White Dragon Blue-Eyes White Dragon Blue-Eyes White Dragon Blue-Eyes Ultimate Dragon Dragon Light 4500 3800
Mythical Beast King Gazelle Baphomet Winged Mythical Beast Chimera Beast Wood 2100 1800
Baby Dragon Wyvern Warrior Dragon-Riding Wyvern Dragon/Beast Earth 1700 1500
Humanoid Slime Worm Drake Humanoid Drake Beast Water 2200 2000
Black Magician Buster Blader Super Magical Swordsman- Black Paladin Magic-User/Black Magic Dark 2900 2400 This card gains 500 ATK points for every Dragon-type Monster on the field.


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