When you play the "Fusion" Magic card along with 2 or more Monster Cards, you may be able to Summon a powerful monster! But beware: not all monsters can be fused together. Here is a list of every valid Fusion Monster in the game, as well as a list of all component monsters needed to make them. Remember: other monsters not on this list are liable to suffer from "Attribute Repulsion"! For a breakdown on how Fusion Summoning works, check out the Rules page.
Component 1 | Component 2 | Component 3 | Monster | Type | Attribute | ATK | DEF | Special Ability |
---|---|---|---|---|---|---|---|---|
Dark Knight Gaia | Curse of Dragon | Dragon Knight Gaia | Dark Knight/Dragon | Earth | 2600 | 2100 | ||
Minotaur | Centaur | Minocentuar | Beast | Earth | 2000 | 1700 | ||
Shadow Ghoul | Labyrinth Walls | Wall Shadow | Warrior | Dark | 1600 | 3000 | If this monster would be destroyed: "Labyrinth Walls" stays in play, while "Shadow Ghoul" and "Fusion" are destroyed. | |
Summoned Demon | Red-Eyes Black Dragon | Black Demon's Dragon | Dragon | Dark | 3200 | 2500 | ||
Blue-Eyes White Dragon | Blue-Eyes White Dragon | Blue-Eyes White Dragon | Blue-Eyes Ultimate Dragon | Dragon | Light | 4500 | 3800 | |
Mythical Beast King Gazelle | Baphomet | Winged Mythical Beast Chimera | Beast | Wood | 2100 | 1800 | ||
Baby Dragon | Wyvern Warrior | Dragon-Riding Wyvern | Dragon/Beast | Earth | 1700 | 1500 | ||
Humanoid Slime | Worm Drake | Humanoid Drake | Beast | Water | 2200 | 2000 | ||
Black Magician | Buster Blader | Super Magical Swordsman- Black Paladin | Magic-User/Black Magic | Dark | 2900 | 2400 | This card gains 500 ATK points for every Dragon-type Monster on the field. |